About
Prey is a first person shooter game published by Bethesda Softworks, and was developed by Arkane Studios. This is also a role playing game, and is really cool! This game is for PS4, Xbox One, and Microsoft Windows. The player controls Morgan Yu, and sets place in the space station Talos 1. Morgan researches about the alien Typhon, when the alien escaped. This game is hugely unrelated to the 2006's Prey which was published by Human Head Studios. There was going to be a sequel to the original Prey, but it was cancelled. As I told you before, this has nothing to do with the post Prey (2006).
Gameplay
Prey is a stealthy game with strong narrative sets, and huge open world environments. The player takes control of the character Morgan Yu, aboard in a space ship with numerous alien creatures. You can change the gender of the character, and every decision that you make, can change the story. Which is another reason why I like this game. It feels like you are actually in it! To survive, the character must use collect and use weapons and resources from the space ship to fend off and defend the aliens. The space station is continuous rather than having levels, and stuffs like that. They sometimes have to return to the place they explored already. The player can also go outside of the space station and find short cuts connecting parts of the station. The aliens all have different abilities and is really amazing! This game has multiple endings, due to the fact that you can make your own decisions and do anything! Let's just hope, that you won't die in any of those endings!
Plot
Before we start, there may be SPOILERS, so don't view this section, if you don't want to know anything about the story plot.
Setting
Prey takes place on the time where USA president John F. Kennedy survives his assassination in 1963. The failed assassination catalyzes Kennedy to direct more funding into the space program, allowing it to flourish and accelerating the Space Race. An alien, eusocial, species called the Typhon, is encountered on the Sputnik 1. The United States and the U.S.S.R. band together to fight off and capture the Typhon, unbeknownst to the general population. Together, they build the space station Kletka(Russian for "cage") to be used as a prison for the Typhon situated in orbit around Earth's moon. The United States eventually takes full ownership after the fall of the Soviet Union in 1991 and reuses Kletka as part of "Project Axiom", research labs atop the prison spaces to study the Typhon and bring advances learned from that to Earth. After the "Pobeg Incident" in 2000 where some scientists aboard the station lost their lives to the Typhon, along with geopolitical instability at the time, the United States shuttered Project Axiom, leaving the captive Typhon alive.
By 2025, the newly founded TranStar Corporation acquires Kletka and by 2030, has refitted it as Talos I, a fully operational research laboratory to study the Typhon and develop advances in neuroscience; this leads to the creation of Neuromods that harness the Typhon's physiology to restructure the human brain to grant the user new abilities (including superhuman ones). TranStar grows financially successful from sales of Neuromods on Earth. At the time of the game's setting, about 2035, TranStar has further expanded the station to make for suitable living quarters for its staff that spend up to two years on the station between regular shuttles to Earth.
Because of the numerous agencies that operated and expanded Talos I over the decades, the station includes a large mix of architectural designs, ranging from retrofuturism that was popular in 1960s America, to brutalist styles that were common in the Soviet Bloc in the mid-20th century, to opulent Art Deco put in place by the wealthy TranStar executives.
Synoposis
In March 2032, Morgan Yu is recruited by their brother Alex to join TranStar's research team on Talos I. However, while taking a series of tests prior to leaving for the station, one of the supervising doctors is attacked by a Typhon and Morgan is knocked out. Morgan wakes up again in their apartment, but quickly finds out that it is merely a simulated environment. It is 2035 and Morgan has already been living on Talos I for three years. Morgan is then contacted by January, an Operator artificial intelligence that claims to have been built by Morgan. January warns Morgan that the Typhon have broken containment and taken over the station, killing the majority of the crew. It also reveals to Morgan that they had been testing neuromods for the past three years, with Morgan continually adding and removing them. While these neuromods allow for instantaneous learning of complex skills and abilities, a side effect of removing a neuromod is that the user loses all memories gained after installation of that neuromod, explaining Morgan's memory loss. January then claims that Morgan built it to help Morgan destroy Talos I, taking the Typhon and all of its research with it. Meanwhile, Alex contacts Morgan and suggests instead building a special Nullwave device that will destroy the Typhon but leave the station intact, citing how their research is too valuable to lose.
Morgan travels through the station and encounters other survivors, with a choice of whether to help them. Alex then tasks Morgan with scanning the Typhon "Coral" growing around the station, and discovers that the Typhon are building some sort of neural network. However, their attempts to study the neural network are interrupted when the TranStar Board of Directors learns of the containment breach and sends a cleanup crew to eliminate both the Typhon and any surviving station crew. After the cleanup crew is eliminated, Alex further analyzes the data and concludes that the Typhon are sending a signal into deep space to summon something. Suddenly, a gargantuan Typhon (called Apex) appears and begins to devour Talos I. Morgan is then given the choice of activating the station's self-destruct sequence or building the Nullwave device to defeat the Typhon.
If Morgan chooses to activate the Nullwave device, all of the Typhon on Talos I are destroyed and the station is left intact to allow further neuromod research. If Morgan chooses to activate the self-destruct, then the entire station explodes, destroying all of the Typhon with it. Morgan either finds a way to escape the station or is stranded and dies in the explosion, based on earlier choices in the game.
In a post-credits scene, Morgan wakes up in a lab and learns that it is not the real Morgan, but instead a captured Typhon implanted with Morgan's memories in an effort to teach it human emotions and empathy. The Typhon have overrun Earth; Alex and his Operator assistants then judge "Morgan" based on the choices it made throughout the game. If "Morgan" failed to show human empathy, then Alex destroys it and starts the experiment over. If "Morgan" did show human empathy, Alex lets it go, whereupon it can choose to accept his offer to become an ambassador between the species, or kill him.
Ratings
Overall this is an amazing game, with really good story plot, and graphics. There are so many guns, and the idea of salvaging resources are really awesome! The characters are really good as well, and is a really entertaining game. Now, the results. This masterpiece, definitely receives 8/10 stars!
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